mechanics, Character CreationRussell Kaufman-PaceApril 24, 2017Comment Character Creation: Defense Scores To find a character's defense, add all of the tiers of dice in the relevant Attributes, then add the character's Experience Tier mechanics, Character CreationRussell Kaufman-PaceApril 24, 2017Comment
mechanicsRussell Kaufman-PaceApril 24, 2017Comment Mechanics: Telling Time A round is an abstraction of time in which all the players in a scene get to do a few things. Each character in play gets one turn every round. mechanicsRussell Kaufman-PaceApril 24, 2017Comment
mechanicsRussell Kaufman-PaceApril 24, 2017Comment Mechanics: Turn Order At the beginning of the action, each player rolls Initiative (Quickness/Intuition) to see who is the fastest to respond to the changing situation. mechanicsRussell Kaufman-PaceApril 24, 2017Comment
mechanics, Character CreationRussell Kaufman-PaceApril 24, 2017Comment Character Creation: Buying Skills Any action can be a skill, so long as it is specific and is consistently used with the same two Attributes. mechanics, Character CreationRussell Kaufman-PaceApril 24, 2017Comment
mechanics, Character CreationRussell Kaufman-PaceApril 23, 2017Comment Character Creation: Buying Attributes When you buy a new die in an Attribute the die always starts as a d4. mechanics, Character CreationRussell Kaufman-PaceApril 23, 2017Comment
mechanicsRussell Kaufman-PaceApril 23, 2017Comment Mechanics: Experience Tiers Characters’ growth is measured largely by how much experience they have acquired. mechanicsRussell Kaufman-PaceApril 23, 2017Comment
mechanicsRussell Kaufman-PaceApril 23, 20171 Comment Mechanics: Skills Having a bonus in a particular skill adds to the character's Precision when they roll for that particular action. mechanicsRussell Kaufman-PaceApril 23, 20171 Comment
mechanicsRussell Kaufman-PaceApril 23, 20171 Comment Mechanics: Modifying Rolls Rolls can be modified in a number of ways. The roll’s Precision or Impact can be raised or lowered or the dice pool can be modified before rolling. The GM can use any of the following to modify a player’s roll. mechanicsRussell Kaufman-PaceApril 23, 20171 Comment
mechanicsRussell Kaufman-PaceApril 23, 2017Comment Mechanics: Attacks When one character is trying to directly damage another they will roll an Attack to see if they are successful and how much they hurt the other one. mechanicsRussell Kaufman-PaceApril 23, 2017Comment
mechanicsRussell Kaufman-PaceApril 23, 20171 Comment Mechanics: Opposed Rolls The victor is the player who rolls highest on the critical threshold while meeting or surpassing the non-critical one. mechanicsRussell Kaufman-PaceApril 23, 20171 Comment
mechanicsRussell Kaufman-PaceApril 23, 2017Comment Mechanics: Rolling Checks When you attempt something and the GM decides there's a significant chance of failure, you will roll a check for the event. mechanicsRussell Kaufman-PaceApril 23, 2017Comment
Character Creation, mechanicsRussell Kaufman-PaceApril 23, 20171 Comment Character Creation: Health A character's health has a few parts: Health Points, Vital Points, and Toughness. Character Creation, mechanicsRussell Kaufman-PaceApril 23, 20171 Comment
mechanicsRussell Kaufman-PaceApril 23, 2017Comment Mechanics: Rolling Basics The basic dice roll in MuDD involves rolling a pool of dice and choosing which of them you want to represent your actions. mechanicsRussell Kaufman-PaceApril 23, 2017Comment
mechanicsRussell Kaufman-PaceApril 23, 20171 Comment Mechanics: Attributes Characters have eight Attributes: Power, Endurance, Finesse, Quickness, Willpower, Intuition, Charisma, and Smarts. mechanicsRussell Kaufman-PaceApril 23, 20171 Comment